The word “simulator” has us expect more: realistic physics, intelligent AI, and authentic tools. Replied to BigMan7o0 in Bug Reports Adie123 4 years ago if you havnt done so, instal the game with the itch.io app.While the graphics are relatively good, especially the fire effects and overall lighting, the physics and the actual fires can tend to be limited.
#Games like my little blacksmith shop simulator#
And, when it comes down it, that single word is what has us look at Firefighting Simulator gameplay under a more observant eye. Most of the time when a game attaches itself to the word “simulator”, like Farming Simulator or even Hunting Simulator, the audience has an understood response to expect a certain degree of realism to the game.
This oversight really makes the game go over the line of simulator. Additionally, being that it’s a simulator the player might expect some realism when going into these burning buildings but in a strange design choice, the firefighters have x-ray navigation points directing them to the injured people or electrical dangers. Surprisingly, the physics to break down a door look good but that system doesn’t seem to be shared in relation to the fire and the building.
#Games like my little blacksmith shop how to#
I was just confused about exactly how to play it, and where certain items were. This in turn is very important to properly load balance our servers, for example. Mine for ore and refine the ore into ingots. Things we measure here are page load times, our bounce rate, which of our game sites are selected most often or which countries our users visit us from. My Little Blacksmith Shop is a sandbox blacksmith simulation game where you are tasked with creating weapons for your customers. Sorry if I came across really negative, I was just a little frustrated and confused when I left that first comment. Forum > My Little Blacksmith Shop in Threads (This Category) New Thread. Kinda reminds me of My Little Blacksmith. The fire effects look good, but unfortunately with a weak physics engine they don’t spread realistically or get vastly out of control unless they are scripted to do so. No worries Like I said it seems like a really interesting game. When it comes to the actual firefighting in the game it can be hit or miss.
You drive from point A to B, but you don’t just have the ability to drive around and get emergency calls of, “Fire! Fire!” X-Ray Vision Comes Standard Beyond that, it’s interesting that with a fully realized open-world, the game doesn’t let you explore it. This imbalance in gameplay makes for a lot of driving, and not always a lot of firefighting. It’s a race against time and the driving is overall good (with wheel support), but with so many of the objectives so far from the starting point, it can take over six real-time minutes to get there and some fires are so small they only take another minute to put out.